

When you animate any of a 3D layer’s Orientation values, the layer moves along the shortest possible rotational path in 3D space, creating natural and predictable rotations. You can use the rotation tool to change Orientation or X, Y, or Z Rotation values. You can adjust 3D rotation two ways: by changing a layer’s Orientation values or changing its X, Y, and Z Rotation values. I havnt realy understud the difference until i read the AE manual this morning.

I havnt tried that, only done it with orientational keyframes from AE. If anyone has any suggestions on how to fix this, that would be awesome. For very small rotation values, it seems to work. The green solid is made in AE and the grey object was made in c4d. But when I have a camera rotating in AE, the sync begins to slip. Mind you, I don’t really know what doing. I modified it a bit and it seems to work alright with the AE data. It converts degrees to radians for the rotation. Then I’m using Simon Wicker’s template file for importing Maya cameras into C4D. I’ve tried and am having some success, but some annoying things are keeping it from being perfect.īasically I’m “baking” my AE keyframes and then formatting the keyframe data so it imports into C4D as tracks with the ASCII animation import plugin. Has anyone tried exporting a camera in After Effects and importing it into Cinema 4d?
