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Eric has written several top rated books on both ZBrush (Introducing ZBrush) and Maya (Mastering Maya 2009, 2011), numerous tutorials and articles for leading industry magazines such as 3D World, and 3D Artist, as well as created instructional videos for Pixologic’s ZClassroom. This comprehensive workshop uses a project-based approach to introduce the latest improvements in Maya 2020, including workspaces, the Bifrost plug-in, interactive grooming with XGen, the Nucleus dynamics system, instancing with MASH, setting up UVs, as well as animation using the Graph Editor, the Time Editor, and animation layers.Įric Keller has been working as a professional CG artist since 1998 creating animations and images for both the entertainment industry and for scientific visualization. The training covers all the essential areas of the Maya toolkit including modeling, rigging, animation, and effects, as well as shading, lighting, and finally rendering with the Arnold renderer. Veteran VFX artist and instructor, Eric Keller, puts Maya 2020 through the paces in this 15-hour workshop while giving you all the in-depth descriptions of the interface and tools needed for a full grasp of the tool.
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Whether you’re completely new to using a 3D computer graphics package, migrating from another 3D application, or an experienced user who just wants to see all the newest features in action, the demonstrations in each video of this 51-chapter workshop will get you up to speed in using Maya 2020. Maya’s feature-rich toolset expands with every version and has been reorganized once more in this latest release.
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Autodesk’s Maya 2020 is the leading 3D application used by artists in digital production across the game, visual effects, commercial, and broadcast industries.
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